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[Dreamcast] Highway Crisis!

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Devlog

  • Delay
    April 11, 2022 by voxel
    1
    Just a quick note to say I haven't given up on this, but I haven't been able to work on it since the previous update. Not complete for the retro jam, but hopefully sometime in the near future!... Continue reading
  • Textured walls, a vehicle
    March 22, 2022 by voxel#3d, #dreamcast, #mecha, #texturing
    I've textured the walls and added some traffic: Also the three lanes is more claustrophobic than I expected, I might need to widen the road to five lanes or so to allow the kind of weaving gameplay I'... Continue reading
  • Perspective texture warping
    March 16, 2022 by voxel
    2
    #devlog, #bugs, #HighwayCrisis
    I did a texture test for part of the play area. The results were not what I'd hoped for: All of these lines should be straight! After triple checking my code to make sure I wasn't calling any function... Continue reading
  • Highway Crisis!
    March 14, 2022 by voxel
    1
    #HighwayCrisis
    For Retro Platform Jam 4 I'm making a Dreamcast game using my in-progress game framework. I'm starting a couple of days early, but the jam rules allow for in-progress games to be entered - and I'm goi... Continue reading
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