Nice game! The graphics are excellent. The GUI also looks good! Even though the bouncing mechanic isn't used (You always get the ball back regardless the timing), the basic idea is decent enough. Just a few things to feedback:
I assume you took 2 - 3 hours to make this. tbh for this period of time I'm pretty sure you can achieve more than this. I think you focused too much on GUI though for this mini game (even if it looks good).
I seriously think that saving / loading data is not necessary as you can finish this game in like 1 minute.
The block seems to only have the collider on the side that is facing the player. It passes through it on the side
Maybe increase speed overtime to increase difficulty
Haha thanks for playing! This is all great feedback. I'm pretty pleased with what I achieved in this timeframe because this is a NES rom written in 6502 assembly. You could download this and play it on a real 1986 NES... and assembly is generally a lot slower to write than a higher level language. But I *want* to be able to do it faster, which is one reason I've resumed onehourgamejam entries.
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Nice game! The graphics are excellent. The GUI also looks good! Even though the bouncing mechanic isn't used (You always get the ball back regardless the timing), the basic idea is decent enough.
Just a few things to feedback:
Anyway I enjoyed playing it :D
Haha thanks for playing! This is all great feedback. I'm pretty pleased with what I achieved in this timeframe because this is a NES rom written in 6502 assembly. You could download this and play it on a real 1986 NES... and assembly is generally a lot slower to write than a higher level language. But I *want* to be able to do it faster, which is one reason I've resumed onehourgamejam entries.
Ah I see. Then it is pretty impressive if this written in assembly
Promising! - and admirable goal (MC).