(NES) Deathloop 256
Made in 48 hours for Alakajam 20, written in 6502 assembly
How to play:
- Tap to shoot bullets
- Hold to fire laser
- Defeat all enemies to progress to next loop
Default controls are ARROW KEYS, Z, X, ENTER. Double click the window to make it large. You can change the controls when the window is not fullscreen, or just download the rom and play that way.
The player ship is only vulnerable at the core - bullets will pass harmlessly through the rest of the ship
There's only a few loops for now, but the difficulty ramps up quickly. No real ending, sorry.
For this jam I decided to try out the MMC5 NES chip, Ninty's top of the line deluxe mapper, supporting shedloads of rom space and all kinds of features I didn't have time to make use of. The rom is full of junk data where I rushed my way through, pages of unused (blank) graphics rom, for instance. So don't come at me telling me this is an inefficient use of space, I already know!
Status | Prototype |
Platforms | HTML5 |
Author | voxel |
Genre | Shooter |
Tags | 8-Bit, famicom, NES (Nintendo Entertainment System), NES ROM, Shoot 'Em Up |
Comments
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Please, buddy, an update on that one! :)