Fun concept! If you wanted to build it out a bit more, you could add an energy bar to the traktor beam that resets after each cow, forcing you to strategize when to use it.
Thanks, that's a pretty good idea and probably wouldn't even take that long to implement. But if I ever revisit this, I'd probably add some kind of obstacle to dodge first
Awesome game! I figured out the controls as follows: cursor left-right to move the UFO sideways Z to go up X to enable traktor beam You need to get the cow into your beam and pull it above the dashed line. If you crash or fly too high into space you can restart the game with the return key, but that resets your score.
I'm not the developer, but I guess that the Web-based emulator just stretches to the given window. I don't think this can be changed by the NES-ROM. But @Voxel might know more.
← Return to NES rom
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Fun concept! If you wanted to build it out a bit more, you could add an energy bar to the traktor beam that resets after each cow, forcing you to strategize when to use it.
Thanks, that's a pretty good idea and probably wouldn't even take that long to implement. But if I ever revisit this, I'd probably add some kind of obstacle to dodge first
That would be cool, too!
huh. explain the keyboard controls
Awesome game!
I figured out the controls as follows:
cursor left-right to move the UFO sideways
Z to go up
X to enable traktor beam
You need to get the cow into your beam and pull it above the dashed line. If you crash or fly too high into space you can restart the game with the return key, but that resets your score.
also why does game stretch when in full screen mode and how
I'm not the developer, but I guess that the Web-based emulator just stretches to the given window. I don't think this can be changed by the NES-ROM. But @Voxel might know more.
Haha thanks Fro