Better, downloadable versions below
Gamepad recommended

Button A / Spacebar: jump

RT / Right click: grapple (cursor  shows if you find  something grappleable)

Bugs and  problems ahead.  Game is 60% complete. 

This game runs in portrait mode. If you have a suitable monitor, you can rotate it now. If the game displays in the wrong orientation, press F1 to spin the screen. Alt-enter toggles fullscreen on desktop.

Made for  Ludum Dare 54 in 48 hours, solo. The theme is 'Limited Space'. I've interpreted that as limited horizontal screen space, and tried to make a game that fits a portrait orientation. I've also taken it a little more literally and  incorporated lots of narrow ledges and other physically limited spaces to move.


Oct 02 2023: v2.0, bug fix for displays at more than 60hz

Oct 06 2023: remove accidental earlier build exe from windows version zip, thanks console

StatusPrototype
PlatformsWindows, Linux, HTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authorvoxel
GenrePlatformer
Made withGodot
TagsGodot, Ludum Dare 54, Singleplayer
LinksLudum Dare

Download

Download
LD54_source.zip 24 MB
Download
voxel_ld54_Linux.zip 26 MB
Download
voxel_ld54_Win.zip 26 MB

Comments

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Engrossing atmosphere. I am a big fan of the “HL2” school of level design. There’s a wonderful feeling of being lost and exploring while remaining on a linear path and never actually being lost or frustrated. Also great how you can do minor sequence breaks with mastery of the physics-based movement.

(+1)

Nice interpretation of the theme. I really like the protagonist model too. The absence of other characters makes it feel quite bleak, and you’re left with a lot of time to consider your mistakes when falling. I mean this in a good way, though: it adds atmosphere and makes it an interesting experience.

You might choose to add some more recognisable landmarks so people are able to keep track of their progress more easily. But maybe that was an intentional decision, as it contributes to the feel of the game.

Great entry!