Portrait of a robot climbing a dystopian megastructure
Better, downloadable versions below
Gamepad recommended
Button A / Spacebar: jump
RT / Right click: grapple (cursor shows if you find something grappleable)
Bugs and problems ahead. Game is 60% complete.
This game runs in portrait mode. If you have a suitable monitor, you can rotate it now. If the game displays in the wrong orientation, press F1 to spin the screen. Alt-enter toggles fullscreen on desktop.
Made for Ludum Dare 54 in 48 hours, solo. The theme is 'Limited Space'. I've interpreted that as limited horizontal screen space, and tried to make a game that fits a portrait orientation. I've also taken it a little more literally and incorporated lots of narrow ledges and other physically limited spaces to move.
Oct 02 2023: v2.0, bug fix for displays at more than 60hz
Oct 06 2023: remove accidental earlier build exe from windows version zip, thanks console
Status | Prototype |
Platforms | HTML5, Windows, Linux |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | voxel |
Genre | Platformer |
Made with | Godot |
Tags | Godot, Ludum Dare 54, Singleplayer |
Links | Ludum Dare |
Comments
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Engrossing atmosphere. I am a big fan of the “HL2” school of level design. There’s a wonderful feeling of being lost and exploring while remaining on a linear path and never actually being lost or frustrated. Also great how you can do minor sequence breaks with mastery of the physics-based movement.
Nice interpretation of the theme. I really like the protagonist model too. The absence of other characters makes it feel quite bleak, and you’re left with a lot of time to consider your mistakes when falling. I mean this in a good way, though: it adds atmosphere and makes it an interesting experience.
You might choose to add some more recognisable landmarks so people are able to keep track of their progress more easily. But maybe that was an intentional decision, as it contributes to the feel of the game.
Great entry!