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Engrossing atmosphere. I am a big fan of the “HL2” school of level design. There’s a wonderful feeling of being lost and exploring while remaining on a linear path and never actually being lost or frustrated. Also great how you can do minor sequence breaks with mastery of the physics-based movement.

(+1)

Nice interpretation of the theme. I really like the protagonist model too. The absence of other characters makes it feel quite bleak, and you’re left with a lot of time to consider your mistakes when falling. I mean this in a good way, though: it adds atmosphere and makes it an interesting experience.

You might choose to add some more recognisable landmarks so people are able to keep track of their progress more easily. But maybe that was an intentional decision, as it contributes to the feel of the game.

Great entry!