The DOS Demo both new version (1.1.0.5/WDOSX097) and old (1.0.0.5/CWSDPMI) hangs (almost always with video corruption) and/or exits DOSBox (74/74-3), DOSBox SVN (4483), DOSBox Staging (0.81.1), and DOSBox-X (2024.03.01) when DOSBox is configured for SoundBlaster 2.0 (sbtype = sb2) when the location is selected (or prior) - all other sbtypes play without issue.
Don't know if it behaves the same on a real SB2.0 (don't currently have a SB2.0 configured PC), so this may/may not be a DOSBox SB emulation code bug, but considering many/most folks will likely try this (first) with DOSBox they may run into this...
Very cool game! Our German-language review can be found in our recorded livestream starting at 02:45:53. Subscription to our YouTube or Twitch channel is welcome. ๐
So nice that there is MS DOS version :) I'll plan to run demo version on Anbernic RG351P Handheld, that has dosbox pure - should be great :) So far I checked some really old games, and most (without 3d graphic) work very well :)
Well, its fully working :) the music is playing, controls are working, looks very pretty on small 3.5 inch screen, no glitches :)
I mean, this handheld is far from powerful ;) there are slow downs, but to be fair i had slow downs in many dos games i tried (ie death rally, or anything 3d related). But still, its tons of fun - old RPG, strategy games work flawless :)
Probably something like retroid Pocket 2 plus should handle the game flawless.
Played the demo. I really love the visual design, it's downright awesome. And with the ship design to go along with it, I got some top down F-Zero vibes just looking at the screenshots. So I had to try it out.
I like the handling as well, but I think the game would benefit greatly from a bit more zoomed out perspective. You can't see much ahead in the track as is, and the way the ships drift through the corners you need to engage into the turn beforehand, to maintain a good racing line. That's hard to do if you can't really see the turns coming, if that makes sense. To illustrate the problem, if you watch the video user 'ezez game' posted below, you see it in the driving. There's a a lot of going the wrong way and bouncing around in the turns.
Through memorization of the tracks you can to an extent negate the issue, but I'd still like a larger visual range to get by on. Were you to adress this, I'd happily purchase this otherwise delightful little racing game. Well done.
The balance between lookahead, speed and cornering ability is a tricky one, and one I tried to mitigate through telegraphing the nature of upcoming turns through the diagonal stripes across the track, most obvious on the first track. If the player can learn to read and follow those stripes, no memorisation is required. It's certainly not perfect, and the game would no doubt benefit greatly from being more explicit about this element.
Crazy, I just realized that I bought it already on itch.io, had to crawl through my mails, itch.io wasn't helpful on the game's page (they show "buy"option even though the game was purchased before)
So yeah, many thanks for the offer but I'm already set :D
Nice game but I only don't like a bit clumsy controls and everything is very bouncy but anything else is FIRE. Btw the game also runs perfectly in Windows 98. Total score: 8/10 (noice)
Just finished the shareware Grand Prix and it's great so far. As a linux user I really appreciate there being a DOS release as I could easily run it on DosBox.
Great "WipEout meets Micro Machines 2" game for DOS. Works fine in DOSBox on my old Windows XP retro computer, best performance on a more modern machine - also using DOSBox. The OPL-based music fits the game very well.
The hidden shortcuts in the tracks are fun to discover and helpful in higher difficulty levels.
Wishlist items for SlipSpeed 2:
- Local multiplayer (Micro Machines 2-style "shared screen" multiplayer where one gains points by getting more than a screenful ahead of the competition)
- Campaign mode / progression (saving of progress, maybe earning gold medals in all tracks in all difficulty levels and or unlocking tracks by winning at the grand prix?)
This game's fun. Very fun. Highly recommended. The game controls. They seem familiar. Like Combat Cars. For Sega Genesis. The difference? This game's better. Way better.
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The DOS Demo both new version (1.1.0.5/WDOSX097) and old (1.0.0.5/CWSDPMI) hangs (almost always with video corruption) and/or exits DOSBox (74/74-3), DOSBox SVN (4483), DOSBox Staging (0.81.1), and DOSBox-X (2024.03.01) when DOSBox is configured for SoundBlaster 2.0 (sbtype = sb2) when the location is selected (or prior) - all other sbtypes play without issue.
Don't know if it behaves the same on a real SB2.0 (don't currently have a SB2.0 configured PC), so this may/may not be a DOSBox SB emulation code bug, but considering many/most folks will likely try this (first) with DOSBox they may run into this...
Thanks for the report! My test machine had a SB2 'compatible' card (not a real SB2) and it worked okay. I'll see if I can replicate on dosbox soon.
Very cool game! Our German-language review can be found in our recorded livestream starting at 02:45:53. Subscription to our YouTube or Twitch channel is welcome. ๐
So nice that there is MS DOS version :) I'll plan to run demo version on Anbernic RG351P Handheld, that has dosbox pure - should be great :) So far I checked some really old games, and most (without 3d graphic) work very well :)
cool, would love to see it running on a handheld!
Well, its fully working :) the music is playing, controls are working, looks very pretty on small 3.5 inch screen, no glitches :)
I mean, this handheld is far from powerful ;) there are slow downs, but to be fair i had slow downs in many dos games i tried (ie death rally, or anything 3d related). But still, its tons of fun - old RPG, strategy games work flawless :)
Probably something like retroid Pocket 2 plus should handle the game flawless.
Played the demo. I really love the visual design, it's downright awesome. And with the ship design to go along with it, I got some top down F-Zero vibes just looking at the screenshots. So I had to try it out.
I like the handling as well, but I think the game would benefit greatly from a bit more zoomed out perspective. You can't see much ahead in the track as is, and the way the ships drift through the corners you need to engage into the turn beforehand, to maintain a good racing line. That's hard to do if you can't really see the turns coming, if that makes sense. To illustrate the problem, if you watch the video user 'ezez game' posted below, you see it in the driving. There's a a lot of going the wrong way and bouncing around in the turns.
Through memorization of the tracks you can to an extent negate the issue, but I'd still like a larger visual range to get by on. Were you to adress this, I'd happily purchase this otherwise delightful little racing game. Well done.
Thanks for the well reasoned feedback!
The balance between lookahead, speed and cornering ability is a tricky one, and one I tried to mitigate through telegraphing the nature of upcoming turns through the diagonal stripes across the track, most obvious on the first track. If the player can learn to read and follow those stripes, no memorisation is required. It's certainly not perfect, and the game would no doubt benefit greatly from being more explicit about this element.
The diagonal stripe thing never occurred to me! Just bought the game :-)
Thx for the fast reply
Best
Great game, VOXEL! My heart is thumping!
Thanks Murray! Please discontinue playing if your heart stops though
Hehe!
cool! in some truly august company there, thanks for sharing
Great game! I bought it boxed, do I have a chance to get updates or do I have to buy again?
Hi, you'll need to contact the publisher, but as far as I know they put the most up to date version on the floppy version
OK, thanks, my purchase was over a year ago and some updates happened ;)
There's no way for me to issue the game to your itch account directly, but if you want to email me at [removed] I can send you a download key
Crazy, I just realized that I bought it already on itch.io, had to crawl through my mails, itch.io wasn't helpful on the game's page (they show "buy"option even though the game was purchased before)
So yeah, many thanks for the offer but I'm already set :D
incredibly fun and engaging dos game with a phenomenal OPL3 soundtrack!
Thanks!
very fun racing game! love the music too <3
I played your game and did a video on it. I found the controls a bit sensitive but maybe that's intended.
Nice game but I only don't like a bit clumsy controls and everything is very bouncy but anything else is FIRE. Btw the game also runs perfectly in Windows 98. Total score: 8/10 (noice)
Thanks for playing! Could you expand a bit on what you didn't like about the controls?
Sure~! Controls are easy to undersatnd but way too bouncy and loses a lot of speed when hitting something and it is annoying. Anything else is fine
Seems similar to another game, Data Wing, which was super cool.
Data Wing is great, and originally this game was going to have a wall riding mechanic inspired by it. Instead I went for a more retro racing game :)
this will have achievements on retroachievements hehe
hey thats a neat site, never saw that before. doesnt look like they have msdos games though
Just finished the shareware Grand Prix and it's great so far. As a linux user I really appreciate there being a DOS release as I could easily run it on DosBox.
It's good
Soundtrack slaps, shiny polish throughout
Controls are tight and responsive and drifting around the levels works really well
Grand prix is just short enough that I don't get bored but long enough that the between-race decisions still feel like they matter
Great "WipEout meets Micro Machines 2" game for DOS. Works fine in DOSBox on my old Windows XP retro computer, best performance on a more modern machine - also using DOSBox. The OPL-based music fits the game very well.
The hidden shortcuts in the tracks are fun to discover and helpful in higher difficulty levels.
Wishlist items for SlipSpeed 2:
- Local multiplayer (Micro Machines 2-style "shared screen" multiplayer where one gains points by getting more than a screenful ahead of the competition)
- Campaign mode / progression (saving of progress, maybe earning gold medals in all tracks in all difficulty levels and or unlocking tracks by winning at the grand prix?)
- Track editor and user-created content?
This game's fun. Very fun. Highly recommended. The game controls. They seem familiar. Like Combat Cars. For Sega Genesis. The difference? This game's better. Way better.